1. Long Range Shots:
2. Mid Range Shots:
Damage calculation also varies depending on the body part you hit:
- Arms and Legs: 50% Damage
- Body: 100% Damage
- Headshot: 150% Damage
Here is an example of fatal shots to head:
Additionally, if you notice that your weapons are dealing less damage than their Arsenal stats suggest, it is due to the Damage Reduction mechanics used by your opponents.
Even if your weapon has high damage output, your enemies can lower the damage they receive through various items and abilities:
Character Passives: Some characters (like Frost King V-Hunter blueprint) have passive abilities that provide a percentage-based damage reduction for a certain duration.
Helmets: Certain helmets offers high head protection and armor stats that mitigate incoming damage. While you are hitting your head shots, you should also note that helmets will affect the damage of your shots since they provide Head Protection stat. as well.

Consumable Items: Health kits like the Coin or Nature Essence can significantly reduce taken damage (sometimes up to 100% for a few seconds) when activated.

Summary: The damage shown in the Arsenal is the "base" value. The actual damage dealt in battle is calculated after subtracting the opponent's total damage reduction, armor defense and the range you have within your enemy!